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Student Learning Goals>
Outcomes Expected for All FIP Courses

Close Reading Rubric>
Evaluating an Analysis of a Game

Design Document Prompt>
Instructions for a Collaborative Multi-Modal Assignment

Design Document Rubric>
Evaluating a Collaborative Multi-Modal Assignment.

Serious Games Prompt>
Reflections on a Persuasive Game

An Award-Winning Research Paper>

An Institutional Assessment Report>

Works Cited List>

Works Cited

Alexander, Jonathan.  “Gaming, Student Literacies, and the Composition Classroom:  Some Possibilities for Transformation.”  College Composition and Communication 61.1 (September 2009): 35-63. 

Bogost, Ian. Persuasive Games: The Expressive Power of Videogames. Cambridge MA: MIT Press, 2007.

---. Unit Operations: An Approach to Videogame Criticism. Cambridge Mass.: MIT Press, 2006.

Galloway, Alexander. Gaming: Essays on Algorithmic Culture. Minneapolis: University of Minnesota Press, 2006.

Games, Ivan Alex, and Kurt Squire. “Design Thinking in Gamestar Mechanic: The Role of Gamer Experience on the Appropriation of the Discourse Practices of Game Designers.” Proceedings of the 8th International Conference for the Learning Sciences - Volume 1. Utrecht, The Netherlands: International Society of the Learning Sciences, 2008. 257-264. ACM. Web. 13 Jan 2010.

Gee, James. What Video Games Have to Teach Us about Learning and Literacy. 1st ed. New York: Palgrave Macmillan, 2003.

Losh, Elizabeth. “Videogames: Content and Responsibility.” SIGGRAPH Comput. Graph. 40.3 (2006): 7. ACM.

Mateas, Michael. “Procedural Literacy: Educating the New Media Practitioner.” On the Horizon: Special Issue on Games in Education 13.2 (2005): 101-111.

Mateas, Michael, Steffi Domike, and Paul Vanouse. “The Recombinant History Apparatus Presents Terminal Time.” Narrative Intelligence. Ed. Michael Mateas & Phoebe Sengers. John Benjamins Publishing Company, 2003.

Selfe, Cynthia, and Gail Hawisher (eds). Gaming Lives in the Twenty-first Century: Literate Connections. 1st ed. New York: Palgrave Macmillan, 2007.

Wardrip-Fruin, Noah. Expressive Processing: Digital Fictions, Computer Games, and Software Studies. Cambridge Mass.: MIT Press, 2009.

Wark, McKenzie. “Digital Allegories (on The Sims).” Grey Room - (2006): 126-138. MIT Press Journals.