In Country with Tactical Iraqi: Trust, Identity, and Language Learning in a Military Video Game

Elizabeth Losh, University of California Irvine


INTRODUCTION

CARTE

DARWARS

Ambush!
Ambush!  Video  "Serious Games" . . . a simulation that could be "boring"

Tactical Iraqi
Tactical Iraqi Video

Mission Game
Mission Game
Skill Builder
Skill Builder
Arcade Game
Arcade Game

Mission Game:
 
Perceptual Realism and Social Realism (Alison McMahan)
Identity tourism and the "environmental bubble" or agora (Michael J. Ostwald)

Skill Builder:

A necessary evil for measurable results, but less than ideal in comparison to "task-based" play.

Arcade Game:

Janet Murray on a "tight visceral match"

COGNITIVE DISSONANCE IN NEW MEDIA

The Unreal Tournament Engine

unreal screenshot

The Limitations of the Pedagogical Agents

Pedagogical Agent

The Military-Entertainment Complex (and the work of Timothy Lenoir and Stuart Moulthrop)

Should Language Be Equated with Aggression?

HYBRID GENRES AND SERIOUS PLAY

Military Video Games

americasarmy

Language Learning Software


language sample 1
language sample 2

Virtual Tourism

Virtual Tourism 

TRUST IN PLAY

Beyond Zero-Sum Strategy

Reluctant Players

Cheat Codes (Bernard Perron on "Gamers," "Players," and "Gameplayers")

Transgressive Play (Tomb Raider read by James Paul Gee and Grand Theft Auto read by Squire and Jenkins)

Trust and Face (Brown and Levinson on Politeness)

Trust Meters


IDENTITY IN PLAY

Bob Rehak on the spectator's own body

Human Subjects: Class in Play

Human Subjects

Guides and Obstacles: Gender in Play

Gender in Play

Role, Subjectivity, and Voice (A. Suresh Canagarajah)

Role, Subjectivity, and Voice

John Smith: Avatar as Cipher

Is Linguistic Indentity a Privileged Category?  (Manuel Castells)

NATIONAL IDEOLOGY AND VIRTUAL LANGUAGE LEARNING

A Prehistory of Embodied Language Learning: Georgi Lozanov

Gaming Secondary Literacy

Language Games are Different from Gaming Language

Code-Switching and Linguistic Hybridity

The Monolingualism of the Other

FINISHING AS THE HERO OF THE VRE / MEASURING THE SUCCESS OF THE GAME